I'm gonna try to post more frequently here, but if you want updates asap our Twitter account is the most active. Well, I think that summarizes most of what we've been doing since I last posted. Here's also something fun I did with faction leaders talking animations. Here's a mockup of how upper and lower halves of the face can be randomized, but no hairstyles yet. Humanity had to flee earth from a catastrophic event.Įveryone uploaded their consciousness into databanks on ARK ships, which were sent out in great numbers, controlled by Starmancers.Īs you start the game your Starmancer core has been corrupted and the station is in disarray, you've laid dormant for years and now you have to get the station back up and running.Īs you play, the corrupted memory will gradually be restored and more features will be available.Īs colonists are merely data at first, their physical bodies will have to be grown in tanks and their consciousness uploaded into their new brains.Ĭolonists will have a sprite and also a portrait, for more detailed view of their look and expression. The backstory of the game is basically the following: You have a physical core which you need to protect at all costs, shown here below. The main theme of the game is that you play as a Starmancer, a Human-AI hybrid who is in charge of the space station. We want the game to look really interesting, but we don't plan on stopping here. Most of this work was leading up to our kickstarter which we plan to launch very soon now. We needed something that would scale well and work with our building system.Īnother area of focus has been damaged objects, doors, walls, etc. The lights go off when colonists go to sleep and when a room is empty the dim down. It's more of a material tint that actual lighting and it's based on rooms. This fall we decided to improve on the look of the game and one of the things we did was add a simple lighting system. In-between working on the game we've been posting things on various social media and we also built a website for Starmancer which you can find at. We've been really busy since I lasted posted. Tinker with the sandbox using cheats: spawn monsters, build instantly, give yourself all the money, and more.I totally forgot about TIGS, I've been reminded occasionally but then I forget again.Īnyways, it's been a long time, I better post now while I'm here.Warp to randomized star systems to explore, loot, and defeat enemies.Manage the lives of colonists aboard your station. Build a thriving space station, with tons of customization.Send crews out to mine on asteroids, trade with other factions, and explore old alien ruins. Mit ihrem dritten hauseigenen Spiel Witchbrook in Arbeit sowie vielen spannenden Projekten ihrer Verlagspartner war Chucklefish noch nie so stolz darauf, unabhängig zu bleiben. Timespinner, Pathway, Eastward, INMOST und Starmancer veröffentlicht. Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists. Sie finden uns auf Twitter, Facebook, Instagram und YouTube. Your task as a Starmancer is to construct and manage a colony capable of sustaining human life. Hunt for resources on faraway asteroids, and loot derelict ships to defend against starvation & space cannibals! Make a mistake? Don’t worry, you can always grow another crew.Īfter a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Incubate your colonists and build a bustling space port.
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